1 The Higher School Certificate Program of Study
The purpose of the Higher School Certificate program of study is to:
- provide a curriculum structure which encourages students to complete secondary education
- foster the intellectual, social and moral development of students, in particular developing their:
- knowledge, skills, understanding and attitudes in the fields of study they choose
- capacity to manage their own learning
- desire to continue learning in formal or informal settings after school
- capacity to work together with others
- respect for the cultural diversity of Australian society
- provide a flexible structure within which students can prepare for:
- further education and training
- employment
- full and active participation as citizens
- provide formal assessment and certification of students’ achievements
- provide a context within which schools also have the opportunity to foster students’ physical and spiritual development.
2 Rationale for Life Skills Courses in the Stage 6 Curriculum
The Government’s White Paper for the Higher School Certificate, Securing Their Future, included a commitment to extend the curriculum and reporting arrangements that were established for the School Certificate to HSC students with special education needs. This was in recognition of the principle that the post-compulsory years of schooling should cater for all students who choose to participate.
Stage 6 Life Skills courses were developed for the small percentage of students with special education needs for whom the regular outcomes and content of Board Developed and/or Board Endorsed courses are not appropriate. Each course stresses the application of knowledge and understanding, skills, values and attitudes to a range of environments that will be accessed by students.
Stage 6 Life Skills courses have Board Developed status and comprise a 2-unit Preliminary course and a 2-unit HSC course.
3 Continuum of Learning for Stage 6 Technology Life Skills Students
| Stage 6 | Stage 6 | Stage 6 |
|---|---|---|
| Board Developed Life Skills Courses Agriculture Life Skills Computing Technology Life Skills Design and Technology Life Skills Food Technology Life Skills Industrial Technology Life Skills Textiles and Design Life Skills Technology Life Skills* |
Board Developed Courses Agriculture Design and Technology Engineering Studies Enterprise Computing Food Technology Industrial Technology Software Engineering Textiles and Design |
VET Frameworks courses Content Endorsed Courses Computing Applications CEC Furnishing VET CEC Marine Studies CEC Screen and Media VET CEC Visual Arts, Craft and Design VET CEC |
* Note
Technology Life Skills involves the study of outcomes and content drawn from two or more of the courses across the technologies.
4 Technology Life Skills in Stage 6
The Technology Life Skills course provides students with the opportunity to study outcomes and content drawn from two or more courses across the technologies. This includes courses from this syllabus, as well as Computing Technology Life Skills.
The Stage 6 Technology Life Skills Syllabus includes the following Board Developed Courses:
- Agriculture Life Skills
- Design and Technology Life Skills
- Food Technology Life Skills
- Industrial Technology Life Skills
- Textiles and Design Life Skills
- Technology Life Skills.
Each of these Life Skills courses can also be studied as a single course.
If a student undertakes the Technology Life Skills course and other course(s) from the syllabus, the Technology Life Skills course must not duplicate any of the outcomes and content being undertaken in the other course(s) being studied.
Each of the courses comprises a 2 unit Preliminary course and a 2 unit HSC course.
As with the study of all Board Developed courses, exclusions apply to the study of Life Skills courses such that students may not study more than one 240-hour course in the same subject. For example a student cannot include both Stage 6 Food Technology Life Skills and Stage 6 Food Technology in the pattern of study for the award of the Higher School Certificate.
5 Stage 6 Life Skills Courses: Guidelines for Schools
HSC rules and requirements
As detailed in the Assessment Certification and Examination (ACE), the eligibility requirements for the Higher School Certificate are the same for all candidates. Students must:
- have gained the Record of School Achievement or other qualification as the NSW Education Standards Authority considers satisfactory
- have attended a government school, an accredited non-government school, a school outside NSW recognised by the Board or a college of TAFE
- have satisfactorily completed courses that comprise the pattern of study for the Higher School Certificate and
- have undertaken and made a serious attempt at the required forms of assessment for each course.
Patterns of study
To qualify for the Higher School Certificate, all students, including those studying Stage 6 Life Skills courses, must complete a Preliminary pattern of study comprising at least 12 units and an HSC pattern of study comprising at least 10 units. Both patterns must include:
- at least six units from Board Developed Courses
- at least two units of a Board Developed Course in English
- at least three courses of two units value or greater (either Board Developed or Board Endorsed Courses) and
- at least four subjects *.
To satisfy pattern of study requirements for the Higher School Certificate a student may count a maximum of six units from courses in Science in each study pattern.
Students with special education needs can meet the requirements of the HSC using Board Developed courses (including Life Skills courses and Industry Curriculum Framework courses/options) or a combination of Board Developed courses and Board Endorsed courses (including Content Endorsed courses).
This flexibility allows schools to develop a pattern of study that challenges each student according to his or her needs and that facilitates a successful transition from school to adult life.
Stage 6 Life Skills courses have no HSC examinations and results cannot be used in the calculation of a student’s Australian Tertiary Admission Rank (ATAR).
- * Note: Each course derived from the Stage 6 Technology Life Skills Syllabus is considered to be a separate subject for the purpose of the patterns of study.
Eligibility to enrol in Stage 6 Life Skills courses
Most students with special education needs will undertake regular course outcomes in Board Developed and/or Board Endorsed courses to meet the requirements of the Higher School Certificate. For some students with an intellectual disability, it may be determined that the regular Board Developed or Board Endorsed courses are not appropriate. For these students, it may be appropriate to develop a pattern of study that includes one or more Stage 6 Life Skills courses.
The decision to access one or more Stage 6 Life Skills courses is made collaboratively with the student, parents/carers and other significant individuals in the student’s life (eg teachers, learning support personnel and community service providers).
In general, students enrolling in Stage 6 Life Skills courses will have completed one or more courses based on Life Skills outcomes and content in Years 7–10.
In special circumstances, a student who has not undertaken one or more courses based on Life Skills outcomes and content in Years 7–10 may wish to enrol in Life Skills courses for Stage 6. These special circumstances might include situations where:
- a student has attempted regular courses in Years 7–10 but has experienced significant difficulty
- a student transfers from interstate or overseas
- a student has a deteriorating condition.
In these and similar circumstances, schools should only enrol students in Stage 6 Life Skills courses as a result of careful planning. The planning should establish why options other than Stage 6 Life Skills courses, such as accumulation or disability provisions for the HSC examinations, are not appropriate.
The collaborative curriculum planning process
When entering students for Stage 6 Life Skills courses, the principal is certifying that the student is eligible and that the decision is the result of a collaborative curriculum planning process.
Collaborative curriculum planning is the process by which a team of people meet to discuss and make decisions about curriculum options that will lead to the award of the Higher School Certificate, and the adjustments that will enable a student with special education needs to access the curriculum and associated learning experiences.
When making decisions about curriculum options it is important to consider:
- the student’s interests, strengths, goals and learning needs
- the support and/or adjustments that may be necessary for the student to access course work and demonstrate achievement of outcomes
- the transition needs of the student from school to adult life
- how the student’s overall study pattern will meet the requirements for the award of the Higher School Certificate.
Principals are responsible for the manner in which this collaborative planning process is managed in schools. Consultation with the respective support personnel in schools is important when making decisions about the most appropriate curriculum options and adjustments for students with special education needs.
Schools do not need to send planning documentation to the NSW Education Standards Authority.
School planning for the implementation of Stage 6 Life Skills courses
When it has been decided that a student should undertake one or more Stage 6 Life
Skills courses, school planning to support the student in the learning process should:
- involve appropriate personnel in the design and implementation of the student’s overall study pattern for the Higher School Certificate
- select the Life Skills outcomes and content appropriate to the student’s needs that will form the basis of the student’s study in the Stage 6 Life Skills course(s)
- identify the most appropriate contexts for the student to demonstrate achievement of outcomes, eg school, community or workplace
- estimate the time needed for addressing outcomes and content
- identify the resources required to assist the school in meeting the needs of the student
- plan teaching strategies that are appropriate to the age and abilities of the student
- identify adjustments that may be required to enable the student to access the Life Skills outcomes and content and demonstrate achievement of outcomes
- identify strategies for monitoring the student’s progress
- include ongoing collaborative planning to assist the student’s successful transition through school to adult life.
Schools may develop integrated programs that address outcomes from selected Stage 6 Life Skills courses to meet the needs of individual students. Schools will assess the student’s achievement of Life Skills outcomes from these courses for recording on the HSC Profile of Student of Achievement.
Satisfactory completion of Stage 6 Life Skills courses
A student will be considered to have completed a Stage 6 Life Skills course satisfactorily if, in the principal’s view, the student has:
followed the course developed or endorsed by the Board
applied themselves with diligence and sustained effort to the set tasks and experiences provided in the course by the school
achieved some or all of the course outcomes.
A Stage 6 Life Skills course comprises 240 hours indicative time – Preliminary course (120 hours) and HSC course (120 hours). Indicative time is the time expected for a typical student to achieve the objectives and outcomes of the course.
6 Aim
The aim of the Stage 6 Technology Life Skills Syllabus is to provide opportunities for students to engage with a range of technologies and acquire knowledge, understanding and skills which are transferable and facilitate lifelong learning.
Students will experience success in a diverse range of practical and creative activities using a variety of resources, materials, tools and techniques to solve problems and meet identified needs.
The syllabus modules provide students with opportunities to use a range of technologies in the context of a design process. These technologies may be used for researching, designing, manipulating and producing products, systems and environments.
7 Objectives
In studying one or more courses from the Stage 6 Technology Life Skills Syllabus, students will develop knowledge, understanding, skills, values and attitudes that reflect their priorities, needs and interests in the context of a design process. The objectives for each course will vary according to the selected outcomes and content. Teachers have the flexibility to determine the focus of a course of study and the depth to which outcomes and content are studied, based on the priorities, needs and interests of students.
Agriculture
Students will:
- 1 develop knowledge and understanding of a design process
- 2 develop knowledge and skills in a range of technologies for a variety of purposes in an agricultural enterprise
- 3 develop knowledge and understanding of the production process used in agricultural enterprises
- 4 apply knowledge, understanding and skills in the production, management and marketing of agricultural products
- 5 develop an appreciation of past and current issues impacting on Australian agricultural enterprises
Design and Technology
Students will:
- 1 develop knowledge and understanding of a design process
- 2 develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project
3 develop knowledge and understanding of the factors that impact on design
- 4 develop skills in the application of design processes to design, produce and evaluate quality design projects and satisfy identified needs
- 5 develop knowledge, understanding and appreciation of the interrelationship between design, technology, the individual, society and the environment
Food Technology
Students will:
1 develop knowledge and understanding of a design process
- 2 develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project
- 3 develop knowledge and understanding of the properties and characteristics of food for a range of applications
- 4 develop an understanding of the nature of food, nutrition and the relationship of food to health
- 5 develop skills in the selection and use of food, equipment and techniques to produce a variety of food items
6 develop an appreciation of the significant role of food in society
Industrial Technology
Students will:
1 develop knowledge and understanding of a design process
- 2 develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a project in a selected focus area
3 develop knowledge and understanding of a focus area industry
4 develop skills in producing quality products in a focus area industry
- 5 develop an appreciation of the relationships between technology, the individual, society and the environment
Textiles and Design
Students will:
- 1 develop knowledge and understanding of a design process
- 2 develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project
- 3 develop knowledge and understanding of the functional and aesthetic requirements of textiles for a range of applications
- 4 apply knowledge and understanding of the properties and performance of textiles
- 5 develop skills in the selection and use of textile materials, equipment and techniques to produce and care for textile items
6 develop an appreciation of the significance of textiles in society
8 Course Structure
The Stage 6 Technology Life Skills Syllabus contains seven courses. Students may undertake more than one course drawn from the Stage 6 Technology Life Skills Syllabus.
The structure of each course is detailed in the table below.
| Course | Units | Indicative hours | Structure |
|---|---|---|---|
| Agriculture Life Skills | 2 | 120 hours preliminary | Outcomes and content are selected from Agriculture Life Skills |
| Agriculture Life Skills | 2 | 120 hours HSC | Outcomes and content are selected from Agriculture Life Skills |
| Design and Technology Life Skills | 2 | 120 hours preliminary | Outcomes and content are selected from Design and Technology Life Skills |
| Design and Technology Life Skills | 2 | 120 hours HSC | Outcomes and content are selected from Design and Technology Life Skills |
| Food Technology Life Skills | 2 | 120 hours preliminary | Outcomes and content are selected from Food Technology Life Skills |
| Food Technology Life Skills | 2 | 120 hours HSC | Outcomes and content are selected from Food Technology Life Skills |
| Industrial Technology Life Skills | 2 | 120 hours preliminary | Outcomes and content are selected from Industrial Technology Life Skills |
| Industrial Technology Life Skills | 2 | 120 hours HSC | Outcomes and content are selected from Industrial Technology Life Skills |
| Textiles and Design Life Skills | 2 | 120 hours preliminary | Outcomes and content are selected from Textiles and Design Life Skills |
| Textiles and Design Life Skills | 2 | 120 hours HSC | Outcomes and content are selected from Textiles and Design Life Skills |
| Technology Life Skills | 2 | 120 hours preliminary | Outcomes and content are selected from two or more of the courses across the technologies |
| Technology Life Skills | 2 | 120 hours HSC | Outcomes and content are selected from two or more of the courses across the technologies |
In addition, outcomes and content from the courses below can be included in the Technology Life Skills course.
| Computing Technology Life Skills | 2 | 120 hours Preliminary | Outcomes and content are selected from the Computing Technology Life Skills Stage 6 Syllabus. |
|---|---|---|---|
| Computing Technology Life Skills | 2 | 120 hours HSC | Outcomes and content are selected from the Computing Technology Life Skills Stage 6 Syllabus. |
If a student undertakes the Technology Life Skills course and other course(s) from the syllabus, the Technology Life Skills course must not duplicate any of the outcomes and content being undertaken in the other course(s) being studied.
Outcomes and content are selected for each course based on the student’s priorities, needs and interests.
The content points form the basis of the learning opportunities for students. Any examples provided with the content points are suggested learning experiences only. Teachers may use the examples provided or develop other examples to meet the particular needs of individual students.
| Course | Course Description |
|---|---|
| Agriculture Life Skills | This course provides opportunities for students to engage in the study of agricultural enterprises. Practical skills are developed in designing, producing and evaluating agricultural products in the context of an agricultural enterprise. |
| Design and Technology Life Skills | This course provides opportunities for students to engage in a design process and explore and develop technologies in the context of a design project. Design projects will involve the design, production and evaluation of a product, system or environment. |
| Food Technology Life Skills | This course provides opportunities for students to engage in a design process through the development of food products in a variety of settings. Practical skills are developed through the care and safe handling of equipment, food preparation activities, and through the design, production and evaluation of food solutions. |
| Industrial Technology Life Skills | This course provides opportunities for students to study a focus area industry and engage in a design process. Industry study and design projects should be selected from one of the following focus areas: Automotive Technologies Electronics Technologies Graphics Technologies Metal and Engineering Technologies Multimedia Technologies Timber Products and Furniture Technologies. Practical skills are developed in designing, producing and evaluating in the context of an Industrial Technology project. |
| Textiles and Design Life Skills | This course provides opportunities for students to engage in a design process in developing a design project. Practical skills are developed in the design, selection, production, evaluation and care of textiles in the context of a design project. Design projects should be selected from one or more of the following focus areas: apparel furnishings costume textile arts non-apparel. |
| Technology Life Skills | Technology Life Skills provides opportunities for students to engage in a design process across a range of technologies. The course of study is based on outcomes and content selected from two or more of the following courses: Agriculture Life Skills, Computing Technology Life Skills, Design and Technology Life Skills, Food Technology Life Skills, Industrial Technology Life Skills, and Textiles and Design Life Skills. Teachers have the flexibility to select outcomes and content from the courses based on the priorities, interests and needs of students. |
Objectives and Outcomes
Agriculture
| Objectives Students will |
Outcomes A student |
Outcomes A student |
|---|---|---|
| 1. develop knowledge and understanding of a design process | ALS1 | recognises that a process is used in agricultural enterprises |
| 1. develop knowledge and understanding of a design process | ALS2 | explores factors that influence agricultural enterprises |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes in an agricultural enterprise | ALS3 | demonstrates awareness that technology can be used for a variety of purposes in agricultural enterprises |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes in an agricultural enterprise | ALS4 | demonstrates skills in the context of an agricultural enterprise |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes in an agricultural enterprise | ALS5 | uses a design process in the context of an agricultural enterprise |
| 3. develop knowledge and understanding of the production process used in agricultural enterprises | ALS6 | explores a farm as an agricultural enterprise |
| 3. develop knowledge and understanding of the production process used in agricultural enterprises | ALS7 | identifies animals and plants in agricultural enterprises |
| 3. develop knowledge and understanding of the production process used in agricultural enterprises | ALS8 | investigates environmental factors that affect agricultural enterprises |
| 4. apply knowledge, understanding and skills in the production, management and marketing of agricultural products | ALS9 | participates in the production process in an agricultural enterprise |
| 4. apply knowledge, understanding and skills in the production, management and marketing of agricultural products | ALS10 | demonstrates safe practices in the use and care of equipment and materials, and in the treatment and care of animals and plants |
| 4. apply knowledge, understanding and skills in the production, management and marketing of agricultural products | ALS11 | investigates marketing strategies for agricultural products |
| 5. develop an appreciation of past and current issues impacting on Australian agricultural enterprises | ALS12 | demonstrates an awareness of responsible agricultural practices |
| 5. develop an appreciation of past and current issues impacting on Australian agricultural enterprises | ALS13 | explores technological innovation and current issues in producing and marketing agricultural products |
Design and Technology
| Objectives Students will |
Outcomes A student |
Outcomes A student |
|---|---|---|
| 1. develop knowledge and understanding of a design process | DTLS1 | recognises that a process is used to develop design solutions |
| 1. develop knowledge and understanding of a design process | DTLS2 | explores factors that influence the development of design solutions |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | DTLS3 | demonstrates awareness that technology can be used for a variety of purposes in a design process |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | DTLS4 | demonstrates skills and techniques in the context of a design project |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | DTLS5 | uses a design process in the production of a project |
| 3. develop knowledge and understanding of the factors that impact on design | DTLS6 | explores the features of a range of designs |
| 3. develop knowledge and understanding of the factors that impact on design | DTLS7 | identifies materials, technologies and techniques for a range of applications |
| 3. develop knowledge and understanding of the factors that impact on design | DTLS8 | evaluates the suitability of design for a range of applications |
| 4. develop skills in the application of design processes to design, produce and evaluate quality design projects and satisfy identified needs | DTLS9 | selects and uses materials, tools and techniques in producing a design project |
| 4. develop skills in the application of design processes to design, produce and evaluate quality design projects and satisfy identified needs | DTLS10 | demonstrates safe practices in the use and care of tools and in the implementation of techniques |
| 5. develop knowledge, understanding and appreciation of the interrelationship between design, technology, the individual, society and the environment | DTLS11 | identifies and explores relationships between design and technology, the individual, society and the environment |
Food Technology
| Objectives Students will |
Outcomes A student |
Outcomes A student |
|---|---|---|
| 1. develop knowledge and understanding of a design process | FTLS1 | recognises that a process is used to develop food design solutions |
| 1. develop knowledge and understanding of a design process | FTLS2 | explores factors that influence the development of food design solutions |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | FTLS3 | demonstrates awareness that technology can be used for a variety of purposes in a food design process |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | FTLS4 | demonstrates skills and techniques in the context of a food project |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | FTLS5 | uses a design process in the production of a food project |
| 3. develop knowledge and understanding of the properties and characteristics of food for a range of applications | FTLS6 | identifies the sensory characteristics and functional properties of a range of food items |
| 3. develop knowledge and understanding of the properties and characteristics of food for a range of applications | FTLS7 | evaluates the suitability of the sensory characteristics and functional properties of food items for a range of applications |
| 4. develop an understanding of the nature of food, nutrition and the relationship of food to health | FTLS8 | recognises the nutritional value of a variety of foods |
| 4. develop an understanding of the nature of food, nutrition and the relationship of food to health | FTLS9 | applies knowledge of the nutritional value of foods to meet a range of dietary and lifestyle needs |
| 4. develop an understanding of the nature of food, nutrition and the relationship of food to health | FTLS10 | recognises the impact of food on health and makes informed food choices |
| 5. develop skills in the selection and use of food, equipment and techniques to produce a variety of food items | FTLS11 | selects and uses appropriate ingredients, equipment and techniques in producing quality food items |
| 5. develop skills in the selection and use of food, equipment and techniques to produce a variety of food items | FTLS12 | uses hygienic and safe practices in the selection, handling and storage of food |
| 5. develop skills in the selection and use of food, equipment and techniques to produce a variety of food items | FTLS13 | demonstrates safe practices in the use of equipment and appliances |
| 6. develop an appreciation of the significant role of food in society | FTLS14 | identifies and explores factors that contribute to the quality and role of food in society |
Industrial Technology
| Objectives Students will |
Outcomes A student |
Outcomes A student |
|---|---|---|
| 1. develop knowledge and understanding of a design process | ITLS1 | recognises that a process is used to develop design solutions |
| 1. develop knowledge and understanding of a design process | ITLS2 | explores factors that influence design |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a project in a selected focus area | ITLS3 | demonstrates awareness that technology can be used for a variety of purposes in a design process |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a project in a selected focus area | ITLS4 | demonstrates skills and techniques in the context of a project |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a project in a selected focus area | ITLS5 | uses a design process in the production of a project |
| 3. develop knowledge and understanding of a focus area industry | ITLS6 | explores a range of industrial products and their features |
| 3. develop knowledge and understanding of a focus area industry | ITLS7 | identifies materials and technologies for a range of applications |
| 3. develop knowledge and understanding of a focus area industry | ITLS8 | investigates marketing strategies for industrial products |
| 4. develop skills in producing quality products in a focus area industry | ITLS9 | selects and uses appropriate materials, tools and processes in the production of a project |
| 4. develop skills in producing quality products in a focus area industry | ITLS10 | demonstrates safe practices in the use and care of tools |
| 5. develop an appreciation of the relationships between technology, the individual, society and the environment | ITLS11 | identifies and explores relationships between a focus area industry, the individual, society and the environment |
Textiles and Design
| Objectives Students will |
Outcomes A student |
Outcomes A student |
|---|---|---|
| 1. develop knowledge and understanding of a design process | TDLS1 | recognises that a process is used to develop textile design solutions |
| 1. develop knowledge and understanding of a design process | TDLS2 | explores factors that influence textile design |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | TDLS3 | demonstrates awareness that technology can be used for a variety of purposes in a textile design process |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | TDLS4 | demonstrates skills and techniques in the context of a textile project |
| 2. develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project | TDLS5 | uses a design process in the production of a textile project |
| 3. develop knowledge and understanding of the functional and aesthetic requirements of textiles for a range of applications | TDLS6 | explores a range of textiles and their features |
| 3. develop knowledge and understanding of the functional and aesthetic requirements of textiles for a range of applications | TDLS7 | identifies textiles for a range of applications |
| 3. develop knowledge and understanding of the functional and aesthetic requirements of textiles for a range of applications | TDLS8 | evaluates the suitability of textile features for a range of applications |
| 4. apply knowledge and understanding of the properties and performance of textiles | TDLS9 | selects fabrics, yarns and fibres for a specific purpose |
| 5. develop skills in the selection and use of textile materials, equipment and techniques to produce and care for textile items | TDLS10 | selects and uses appropriate materials, equipment and techniques in producing textile items |
| 5. develop skills in the selection and use of textile materials, equipment and techniques to produce and care for textile items | TDLS11 | selects and uses appropriate equipment and techniques in caring for textile items |
| 5. develop skills in the selection and use of textile materials, equipment and techniques to produce and care for textile items | TDLS12 | demonstrates safe practices in the use of equipment |
| 6. develop an appreciation of the significance of textiles in society | TDLS13 | identifies and explores factors that contribute to the quality and value of textiles in society |
10 Content
Agriculture
- Course description
- This course provides opportunities for students to engage in the study of agricultural enterprises. Practical skills are developed in designing, producing and evaluating agricultural products in the context of an agricultural enterprise.
- Objective 1
- Students will develop knowledge and understanding of a design process.
- Outcomes
- ALS1 recognises that a process is used in agricultural enterprises
- ALS2 explores factors that influence agricultural enterprises
- Content
- Students:
- identify steps in a process for producing an agricultural product including:
- identifying a need
- generating ideas
- exploring and researching the ideas (market research, feasibility study)
- choosing a preferred idea
- planning steps for producing the product
- experimenting
- producing the product
- evaluating the process used to produce the product
explore factors that influence agricultural enterprises such as:
- location
- weather
- soil
- water
- types of vegetation
- accessibility to materials and services
- selection of product(s) to be produced (eg plant/animal type)
- finance.
- Objective 2
- Students will develop knowledge and skills in a range of technologies for a variety of purposes in an agricultural enterprise.
- Outcomes
- ALS3 demonstrates awareness that technology can be used for a variety of purposes in agricultural enterprises
- ALS4 demonstrates skills in the context of an agricultural enterprise
- ALS5 uses a design process in the context of an agricultural enterprise
- Content
- Students:
engage in a design process to develop an agricultural product
- identify a need
- generate ideas
- research process and results
- undertake experiments
- make decisions
- produce an agricultural product
- manage the process
- evaluate the agricultural product
- evaluate the process used to produce the product
use techniques to communicate during a design process:
- individual communication form or system
- pictures/photographs
- videos
- computer graphics
- discussions
- diagrams
- flow charts
- object drawing
- Computer Aided Design
- written communication
document the steps during a design process
gather and communicate data using a range of technology such as:
- scientific equipment for experimentation
- the internet for research
- data collation and reporting software.
- Objective 3
Students will develop knowledge and understanding of the production process used in agricultural enterprises.
- Outcomes
- ALS6 explores a farm as an agricultural enterprise
- ALS7 identifies animals and plants in agricultural enterprises
- ALS8 investigates environmental factors that affect agricultural enterprises
- Content
- Students:
- identify a range of farms, eg producing:
- meat (beef, lamb, chicken, pork)
- fibre (wool, alpaca)
- dairy
- crops (sugar, grain)
- flowers, plants or trees
- fish
- poultry
identify plant types and animal breeds used in agricultural enterprises
- identify some of the established rural industries such as:
- eggs
- chicken meat
experience aspects of a farm by visiting a selected farm or farms
- identify the farm as an agricultural enterprise including:
- the physical and biological environment of a farm (eg fences, water)
- an enterprise production cycle (eg planting, growing, harvesting)
- the cycle of activities associated with production on a farm (eg timing of shearing, ploughing etc)
- the physical resources of a farm
- agricultural record-keeping
- measures of performance on farms (eg quality, quantity of produce)
- problems associated with production on a farm (eg climate, disease, soil, finance, human resources)
- the role of the farm manager
- gather information on the physical resources of a farm, such as soil, vegetation, topography
- identify environmental factors that affect plant production (eg temperature, sunlight, climate, soil type, drainage, rainfall, wind, water, pests, humidity, salinity, pH)
- identify environmental factors that affect animal production (eg climate, temperature, shade, wind, water, rainfall, soil type)
- investigate living things that affect plant production (eg insects, birds, bacteria, fungi, plant viruses)
- experiment to show the effects of environmental factors (such as sunlight, temperature, water) on crops (eg compare the effects of sunlight on the germination of crops)
- use measuring devices to collect data relating to yield or growth for an aspect of plant or animal production such as:
- size and yield of a particular variety of tomato
- comparative growth of bean plants in response to different fertilizers
- identify land degradation problems on farms such as:
- soil erosion from clearing
- loss of soil nutrients (overuse, wind)
- identify practices that contribute to long-term environmental sustainability such as:
- replanting
- water use
- recycling
- recognise technology used in management and production on the farm and in marketing the products of the farm
- undertake a case study of an agricultural enterprise.
- Objective 4
- Students apply knowledge, understanding and skills in the production, management and marketing of agricultural products
- Outcomes
- ALS9 participates in the production process in an agricultural enterprise
- ALS10 demonstrates safe practices in the use and care of equipment and materials, and in the treatment and care of animals and plants
- ALS11 investigates marketing strategies for agricultural products
Content
- Students:
explore agricultural products and their uses such as:
- food
- natural fibres
- food colourings and flavourings
- fragrances
- cosmetics
- leather
- timber
- essential oils
- flowers
identify the raw agricultural sources used to produce a range of products such as:
- bread (from wheat)
- sugar (from sugar cane)
- milk (from cows, goats)
- jumper (from sheep, alpaca)
- smoked salmon (from salmon)
- salt (from sea water)
- pepper (from pepper plant)
- leather/skin (from cow, sheep, crocodile)
- socks (from cotton plant, bamboo tree, sheep)
- eggs (from hens, quails or ducks)
participate in an agricultural production process
- eg – seed planting
identify farm management practices such as:
- resource management (time, finances, skills, materials)
- plan for an enterprise production cycle
- use a plan for an enterprise production cycle
- experiment with production techniques such as:
- depth of planting/spacing
- growing conditions
- feed
- soil type
- shade/light
identify and demonstrate care requirements for animals including:
- animal welfare requirements (see the NSW Department of Education’s policy and guidelines on animal welfare)
- demonstrate skills in the care of plants during a production process
- gather data using appropriate instruments to measure environmental factors, such as:
- weather/temperature
- soil/quality
- calculate measures of performance in agricultural production
investigate farm technology such as:
- technology used in management and production on the farm
- technology used in marketing the products of the farm
identify different marketing strategies used in agricultural enterprises, such as strategies for:
- an existing agricultural product
- a new/innovative agricultural product
identify the impact of consumers on marketing
develop promotional material for marketing an agricultural product
select transport, handling and packaging methods for marketing a chosen agricultural product
identify potential hazards in agricultural workplaces such as:
- unsafe machinery
- chemicals
use safe work practices in the agricultural workplace
apply WHS practices in handling and using a variety of materials
- eg – using a mask and gloves when handling prepared potting mixes, fertilisers, pesticides and herbicides
- handling and using hand tools, power tools and appliances
- handling and using machines
- working with materials and substances sensitive to temperature, light or air or dangerous if mixed with other substances
- ensuring guards and devices are in place
- identifying emergency stop procedures before use of machinery
use and care for machinery, appliances and tools appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention.
- Objective 5
- Students will develop an appreciation of past and current issues impacting on Australian agricultural enterprises.
- Outcomes
- ALS12 demonstrates an awareness of responsible agricultural practices
- ALS13 explores technological innovation and current issues in producing and marketing agricultural products
- Content
- Students:
- explore one or more ethical issues related to agricultural production such as:
- battery hens
- use of pesticides
- recognise the impact of European and Aboriginal practices on the development of Australian agriculture
- compare agricultural practices of today with traditional Aboriginal land management practices
- identify agricultural products used by Aboriginal people
- identify the impact of agriculture in an identified region
identify social aspects surrounding agriculture such as:
- the changing role of the family farm in Australian agriculture
- the interaction between agriculture and Australian society
explore the research process used for the identification and/or development of agricultural products such as:
- tea tree oil
- kangaroo meat
- alpaca fibre
research innovations in agricultural production such as:
- genetically modified foods and their production systems
- disease control in crops
- identify a product where value adding and niche marketing strategies have been used to vary marketing opportunities.
- Design and Technology
- Course description
This course provides opportunities for students to engage in a design process and explore and develop technologies in the context of a design project. Design projects will involve the design, production and evaluation of a product, system or environment.
- Objective 1
- Students will develop knowledge and understanding of a design process.
- Outcomes
- DTLS1 recognises that a process is used to develop design solutions
- DTLS2 explores factors that influence the development of design solutions
- Content
- Students:
- identify steps in a design process including:
- identifying a need
- exploring ideas
- choosing a preferred idea
- planning steps for producing the design project
- selecting materials, tools and techniques
- producing the design project
- evaluating the design project
- compiling a design portfolio of the steps during a design process
- explore factors that influence the design and the making of design projects such as:
- technology
- function (specific purpose)
- aesthetics (enhancing the appearance of the design)
- available resources (skills, tools, materials, time and money)
- ergonomics
- WHS
- short-term and long-term environmental consequences (resources used, waste products)
- social appropriateness
- quality.
- Objective 2
- Students will develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project.
- Outcomes
- DTLS3 demonstrates awareness that technology can be used for a variety of purposes in a design process
- DTLS4 demonstrates skills and techniques in the context of a design project
- DTLS5 uses a design process in the production of a project
Content
Students:
engage in a design process to produce a design project
- research areas of need (eg new and better solutions, requirements of end-users)
- use an identified area of need or inspiration to generate ideas
- develop ideas (eg research materials, processes and production methods, market research, criteria for success)
- use gathered information to refine ideas
- experiment by testing ideas and selected techniques
- use technology throughout the process
- modify and improve a design
- produce the design project
- manage the process (eg time management, safety)
- document the process
- evaluate the design process
- evaluate the project against the need and intended use
- experiment with a range of technology appropriate to a design project
- investigate a range of techniques used for generating ideas such as:
- mind mapping
- sketching
- modelling
- group work/collaboration
- use technology to gain information related to a design project
- explore a range of techniques for communicating ideas such as:
- modelling
- visualising
- prototypes
- use techniques to communicate during a design process such as:
- individual communication form or system
- pictures/photographs
- videos
- computer graphics
- discussions
- object drawing
- Computer Aided Design
- written communication
- use a portfolio to document the steps during a design process.
Objective 3
Students will develop knowledge and understanding of the factors that impact on design.
Outcomes
DTLS6 explores the features of a range of designs
DTLS7 identifies materials, technologies and techniques for a range of applications
DTLS8 evaluates the suitability of design for a range of applications
Content
Students:
- compare a range of products for their aesthetic features
- eg – select a product that is personally appealing (colour, texture, layout)
- identify products that would appeal to a particular audience
- compare a range of products for their functional features
- eg – select a product according to size, shape
- identify most useful product for a specific purpose
- recognise that the design of a product, system or environment is related to its function and intended purpose
- consider the design of everyday products, systems or environments and/or completed design projects in meeting their intended use, considering, for example:
| function | stability |
|---|---|
| finish | ergonomics |
| appeal | construction |
| usefulness | safety |
| durability | materials used |
- compare a range of products in relation to their environmental impact, considering, for example:
- packaging/materials
- power use
- waste management
- biodegradability
- explore processes used by designers
identify a range of tools appropriate to a design project
- identify materials appropriate to the production of a design project
- identify techniques appropriate to the development and production of a design project
- explore the design processes used in the development and production of a product within an industrial or commercial setting
- evaluate a completed design project
eg – using focus questions such as:
- does the project meet the identified need?
- what changes, if any, need to be made?
- do I like it?
evaluate a design project in terms of marketability, considering for example:
- – presentation
- size
- shape
- colour
- packaging
- price/cost
- safety
- impact on individuals, society, the environment.
Objective 4
Students will develop skills in the application of design processes to design, produce and evaluate quality design projects and satisfy identified needs.
Outcomes
- DTLS9 selects and uses materials, tools and techniques in producing a design project
- DTLS10 demonstrates safe practices in the use and care of tools and the implementation of techniques
- Content
- Students:
compare the properties of a range of materials, for example:
- strength
- absorbency
- transparency
- rigidity
identify factors to be considered when selecting resources, for example :
- safety
- ethical issues
- environmental issues
explore and access materials such as:
- plastics
- timbers
- textiles
identify the use of a range of tools such as:
- hand tools
- power tools
- small appliances
- machinery
- computer equipment
select materials according to their properties, for an intended use
use appropriate materials and tools when designing and producing a design project
experiment with materials, tools and techniques
use a range of techniques appropriate to a design project, for example:
- – ideas-generating techniques
- market research techniques
- communication and presentation techniques
- construction techniques
explore and compare marketing strategies used for a range of design solutions
plan a marketing strategy for a design project
plan promotional materials for a design project
identify risk factors in the design and production of a design project
apply WHS requirements
use and care for machinery, appliances and tools appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention.
Objective 5
Students will develop knowledge, understanding and appreciation of the interrelationship between design, technology, the individual, society and the environment.
Outcomes
- DTLS11 identifies and explores relationships between design and technology, the individual, society and the environment
- Content
- Students:
investigate a range of professions and career opportunities in design such as:
- interior design
- jewellery design
- landscape design
- environmental design
- fashion design
- architectural design
research the work of a designer and the focus of their work
investigate an industrial or commercial design project
- explore the research process used for the identification and development of design projects
explore influences on designing and producing products such as:
- cultural diversity
- social trends
- nature of work
- technological change
- ethics
explore the impact of design and innovation on aspects of society such as:
- ethical
- environmental
- sustainability
- intellectual property
- new materials
- ergonomics
- explore examples of innovation (eg past, current, emerging) and their contribution to society
identify factors that influence the success or failure of an innovation, such as:
- – timing
- marketing
- cost/finance
- production/supply
- investigate the impact of design and new and emerging technologies on individuals, society and the environment, such as the impact on:
- personal values
- social interactions and relationships
- cultural beliefs
- sustainability
- safety and health
- community needs and expectations
- individual needs
- equity
- ethical issues
- legal issues.
Food Technology
Course description
This course provides opportunities for students to engage in a design process through the development of food products in a variety of settings. Practical skills are developed through the care and safe handling of equipment, food preparation activities, and through the design, production and evaluation of food solutions.
Objective 1
Students will develop knowledge and understanding of a design process
Outcomes
- FTLS1 recognises that a process is used to develop food design solutions
FTLS2 explores factors that influence the development of food design solutions
Content
- Students:
identify steps in a design process when producing a food product including:
- generating ideas
- exploring and researching the ideas (market research, feasibility study)
- choosing a preferred idea
- planning steps to produce a food prototype
- testing and evaluating the prototype through, for example sensory evaluation, consumer testing, packaging tests
- making the food product
- evaluating the food product
explore factors that influence the development of food products such as:
- consumer demand and trends (eg convenience, health, cost)
- market concerns and trends (eg health, the environment)
- technological developments (eg processing equipment, packaging materials)
- globalisation (eg global migration, the multicultural impact on consumer and market trends).
Objective 2
Students will develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project
Outcomes
- FTLS3 demonstrates awareness that technology can be used for a variety of purposes in a food design process
FTLS4 demonstrates skills and techniques in the context of a food project
FTLS5 uses a design process in the production of a food project
Content
Students:
recognise the use of technology in food production and preparation such as:
- fresh, canned, frozen, dried, puréed (fruit, vegetables and legumes)
- fresh, powdered, UHT/long life, canned, grated/shredded, frozen (dairy products)
- fresh, frozen, dried, smoked, marinated, processed (meat and fish)
explore and identify technology used in food production such as:
- techniques, ingredients, machinery, skills used in food processing
- emerging and innovative technologies
engage in a design process to produce a food product for a specific purpose (such as a nutritious snack food for an individual, school canteen or party, or a convenience food for a family/group)
- identify a need
- generate ideas
- research process and results
- undertake experiments
- make decisions
- develop a prototype
- test and evaluate the prototype
- make the food product
- manage the process
- evaluate the food product
use techniques to communicate during a design process such as:
- individual communication form or system
- pictures/photographs
- videos
- computer graphics
- discussions
- object drawing
- Computer Aided Design
- written communication
document the steps during a design process.
Objective 3
Students will develop knowledge and understanding of the properties and characteristics of food for a range of applications.
Outcomes
- FTLS6 identifies the sensory characteristics and functional properties of a range of food items
- FTLS7 evaluates the suitability of the sensory characteristics and functional properties of food items for a range of applications
Content
Students:
explore the sensory characteristics of a variety of foods such as their:
- taste/flavour
- texture
- appearance/colour
- odour
identify the sensory characteristics of a variety of food items such as:
- taste (eg sour, salty, sweet, bitter)
- texture (eg crisp, smooth, oily, rough, prickly)
- appearance (eg colour, size, shape)
- odour (eg freshness, distinctive smell)
use sensory assessment techniques (eg select preferred taste/texture/appearance/odour, group similarities, compare and contrast, rank) to evaluate the appeal of foods according to their sensory characteristics
- explore changes to the sensory characteristics of food due to their functional properties being affected by preparation or processing, for example:
- the texture and appearance (sensory characteristics) of eggs change as a result of foaming (preparation-beating) due to the role of proteins (functional properties)
- the texture, taste, appearance and odour (sensory characteristics) of rice change as a result of water absorption (preparation-boiling) due to the role of carbohydrates (starch) (functional properties)
- the texture, taste, appearance and odour (sensory characteristics) may change as a result of freezing, canning and smoking (processing)
identify the functional properties of food such as:
- the role of proteins in foaming
- the role of carbohydrates in caramelising
- the role of starch in thickening
- prepare a range of foods which demonstrate the functional properties of food
- eg – toast bread
- poach or boil an egg
- beat egg whites for an omelette or pavlova
- heat sugar for caramelising
- store food items according to their functional properties, such as:
- airtight containers for dry cereal products
- refrigeration for perishable foods
- freezer storage for frozen foods.
Objective 4
Students will develop an understanding of the nature of food, nutrition and the relationship of food to health.
Outcomes
- FTLS8 recognises the nutritional value of a variety of foods
- FTLS9 applies knowledge of the nutritional value of foods to meet a range of dietary and lifestyle needs
- FTLS10 recognises the impact of food on health and makes informed food choices
- Content
- Students:
demonstrate an understanding that the human body needs a range of foods for good health including:
- breads, cereals, rice, pasta and/or noodles
- vegetables, legumes
- fruit
- milk, yoghurt, cheese
- butter, oil, margarine
- meat, fish, poultry, eggs, nuts, alternatives
recognise that foods have different nutritional values, for example:
- fruit is more nutritious than chocolate
- a milkshake is more nutritious than cola
- wholegrain bread is more nutritious than white bread
recognise the role of food nutrients for health such as:
- proteins and minerals for growth and development
- proteins and vitamins for maintenance and repair
- carbohydrates and fat for energy
- water for hydration
select a range of foods suitable for a healthy diet
explore the value and/or use of dietary supplements
use current food models to evaluate their daily diet
use information found on food labels to assess the nutritional value and health impact of a range of foods including:
- nutrition panel on packaging
- order of list of contents
- symbols
- terms used on labels for marketing such as ‘lite’, ‘low fat’, ‘salt reduced’
- food traces
- food additives
identify the possible effects of foods on the body including:
- energy
- weight
- skin condition
- dental health
- digestion
- allergic reactions
recognise factors affecting food choice such as:
- nutrition
- cost
- socioeconomic factors
- convenience
- taste
- mass media/marketing
- environmental impact
- culture
- peer influence
- individual preference
- special diet
- technological developments (eg nutrient enriched food)
- recognise that individuals require different amounts of food depending on their lifestyle, nutritional needs and age such as:
- adolescents
- athletes
- young children
- women/men
- older people
- survey the eating habits of a specific group such as:
- adolescents
- young children
identify traditional food sources used by Indigenous Australian communities such as:
- bush foods
- food sources used for medicinal purposes
plan and prepare nutritious meals for a range of purposes such as:
- breakfast, lunch and dinner
- special occasion (eg party, BBQ, formal dinner, buffet, picnic)
- special dietary requirements (eg diabetic, food sensitivity/intolerance/allergies)
compare the nutritional value of a selection of convenience and take-away food options
apply knowledge of nutrition to personal food choices.
Objective 5
Students will develop skills in the selection and use of food, equipment and techniques to produce a variety of food items
Outcomes
- FTLS11 selects and uses appropriate ingredients, equipment and techniques in producing quality food items
- FTLS12 uses hygienic and safe practices in the selection, handling and storage of food
- FTLS13 demonstrates safe practices in the use of equipment and appliances
- Content
- Students:
prepare a shopping list for a specific recipe or planned menu
identify outlets to buy a range of quality ingredients such as:
- supermarket
- specialty shops, delicatessen, fruit and vegetable shop
- fish market
- farmers’ market
consider quality, quantity and price when purchasing food items
- eg – buying vegetables and fruit in season
- choosing to buy in bulk
- comparing unit value/pricing
- buying items on special
- considering the use-by date or best-before date on goods
- comparing prices of similar goods and generic brands
identify the purpose of equipment (utensils, crockery, cutlery) in preparing and serving food such as:
- chopping board for cutting up vegetables
- wooden spoon to mix batter
- grater for grating
- cutlery and crockery for serving and eating food
- microwave to defrost or reheat foods quickly
- oven to bake
identify and use food preparation techniques and methods specific to a recipe
experiment with food preparation techniques for a specific purpose
demonstrate time management skills in the preparation of food
- eg – identify tasks which should be completed in advance
- follow order and time sequence outlined in a recipe
- follow own plans to meet time frame for a meal
- allow time for preparation and cleaning up
use specialty equipment appropriately and safely such as:
- chef’s knife for chopping
- paring knife for peeling fruit and vegetables
- pizza cutter
- ice-cream scoop
- ladle for hot soup
use appliances appropriately and safely
- eg – in accordance with instructions
- using appropriate amounts of food and liquid
- providing adequate attention and supervision
- using appropriate cookware and covers
recognise risk factors for health in the preparation, serving and storing of food such as:
- hygiene and cleanliness
- cross-contamination
- storage
- shelf-life
identify and discard food that is unsafe for consumption using:
- appearance (eg mould, shrivelled, rust, damage, colour)
- smell (eg sour, offensive)
- evidence of contamination (eg foreign objects, tamper)
- infestation (eg weevils)
- best-before or use-by date
discriminate between the shelf-life of different kinds of food such as:
- dry food in opened and unopened containers
- frozen and thawed food
- cooked food for reheat
- food in sealed or open packets
store food appropriately and safely considering:
- container
- level of moisture
- temperature for storage
- kinds of food such as fresh, frozen, thawed, dried
care for equipment appropriately including:
- washing (eg dishwasher or by hand)
- cleaning (eg products, cloths, scourers)
- following the instructions for use
care for appliances including:
- cleaning and cleaning products
- maintenance
- repair or service required by a professional
apply WHS requirements
use protective clothing as required, such as:
- aprons
- oven mitts
apply knowledge of hygiene and safe-handling in the production of food.
Objective 6
Students will develop an appreciation of the significant role of food in society.
Outcomes
- FTLS14 identifies and explores factors that contribute to the quality and role of food in society
Content
- Students:
demonstrate an understanding that food is a basic human need
recognise the social aspects of food preparation and consumption such as:
- lifestyle
- beliefs and traditions
- social occasions
explore and research foods eaten in other cultures
explore cultural influences on preparing and serving food in terms of, for example:
- courses
- food presentation
- table settings
plan meals with appropriate patterns as suited to a particular culture
apply knowledge of cultural and/or social practices in preparing and serving food in terms of, for example:
- courses
- food presentation
- table settings
investigate the availability and selection of food for a culture
research the significance and role of food in Indigenous Australian cultures such as:
- occurrence of and availability of resources
- respect for and management of resources
- knowledge of geographic location and seasonal indicators/relationships
- traditions and spirituality
- food preparation techniques
- occasions/gatherings (eg middens, corroborees)
investigate food and health industry careers
- visit, or do a virtual tour of, a food manufacturer
- identify the effect of food manufacturing on, for example:
- – individual decision-making
- the industry
- the environment.
Industrial Technology
- Course Description
- This course provides opportunities for students to study a focus area industry and engage in a design process. Industry study and design projects should be selected from one of the following focus areas:
- Automotive Technologies
- Electronics Technologies
- Graphics Technologies
- Metal and Engineering Technologies
- Multimedia Technologies
- Timber Products and Furniture Technologies.
- Practical skills are developed in designing, producing and evaluating in the context of an Industrial Technology project.
- Objective 1
- Students will develop knowledge and understanding of a design process.
- Outcomes
- ITLS1 recognises that a process is used to develop design solutions
- ITLS2 explores factors that influence design
- Content
- Students:
- identify steps in a design process including:
- identifying a need
- exploring ideas
- choosing a preferred idea
- planning steps for producing the Industrial Technology project
- selecting tools, equipment and materials
- producing the Industrial Technology project
- evaluating the Industrial Technology project
- compiling a portfolio of the steps during the project
- explore factors that influence the design and making of products in an industry such as:
- technology
- function (specific purpose)
- aesthetics (enhancing the appearance of the design)
- available resources (skills, tools, materials, time and money)
- environmental impact (resources used, waste products)
- identify the features of a product to meet an identified need such as:
- aesthetics
- function
- materials
- ergonomics
- size
- strength
- cost
- durability
- portability
- maintenance
- safety
- compare design solutions according to their features.
- Objective 2
- Students will develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a project in a selected focus area.
- Outcomes
- ITLS3 demonstrates awareness that technology can be used for a variety of purposes in a design process
- ITLS4 demonstrates skills and techniques in the context of a project
- ITLS5 uses a design process in the production of a project
- Content
- Students:
recognise that the design of a product is related to its function and intended purpose
engage in a design process to produce an Industrial Technology project
- research areas of need
- use an identified area of need to generate ideas
- develop ideas
- use gathered information to refine ideas
- experiment by testing ideas and selected techniques
- use technology throughout the process
- create, modify and improve a design
- produce the Industrial Technology project
- manage and record the process
- evaluate the project against the need and intended use
- use techniques to communicate during a design process, for example:
- individual communication form or system
- pictures/photographs
- videos
- samples
- prototypes
- models
- computer graphics
- discussions
- object drawings
- Computer Aided Design
- written communication
- use a portfolio to document the steps during a design process.
Note: Design projects should relate to the focus area studied (Objective 4).
- Objective 3:
- Students will develop knowledge and understanding of a focus area industry.
- Outcomes
- ITLS6 explores a range of industrial products and their features
- ITLS7 identifies materials and technologies for a range of applications
- ITLS8 investigates marketing strategies for industrial products
- Industry Study
- Students will study the organisation and management of an individual business in the selected focus area.
- Content
- Students:
- explore the range of products produced by businesses in the focus area
- explore the features of a range of industry manufactured products
- investigate the organisation and structure of a business including:
- physical location(s)
- resources (human, non-human)
- financial management
- production
- marketing
- workplace environment(s)
identify and consider the range of resources, processes and techniques used by a business
recognise the effects of business practices on the environment in terms of, for example:
- sustainability
- pollution
- recycling/reusing
identify a range of marketing strategies for industrial products
experience aspects of a workplace, such as:
- culture
- work practices
- working environments
- employment opportunities
identify relevant WHS legislative requirements for the industry.
- Objective 4
- Students will develop skills in producing quality products in a focus area industry.
- Outcomes
- ITLS9 selects and uses appropriate materials, tools and processes in the production of a project
- ITLS10 demonstrates safe practices in the use and care of tools
- Design projects should be produced within the context of one of the following focus areas:
- Automotive Technologies
- Electronics Technologies
- Graphics Technologies
- Metal and Engineering Technologies
- Multimedia Technologies
- Timber Products and Furniture Technologies
- Content specific to focus areas
- Focus Area: Automotive Technologies
- Note: All repairs/modifications made to motor vehicles must conform to government statutory regulations and guidelines.
- Content
- Students:
use a design process in producing an automotive project
identify different fuel types such as petrol, diesel, oils, gas
identify different engine types and their uses such as:
- single cylinder 2 stroke
- single cylinder 4 stroke
- 4 cylinder
- diesel
identify the engine and its related components such as:
- engine operation
- piston assembly
- cylinder heads
- cylinder blocks
- cylinder sleeves
- valve and valve trains
- crankshaft assembly
identify the function of engine components
dismantle and reassemble a variety of engine components and/or chassis and related components
for the systems (cooling, fuel, exhaust, ignition, electrical, braking, suspension, steering):
- identify the components
- outline the operations and/or principles
- use basic fault-finding techniques
- conduct basic routine maintenance
- carry out basic repairs
- Cooling system components such as:
- radiator
- water pump
- radiator hoses
- thermostat
- fan
- coolant
- Fuel system principles such as:
- the carburettor system
- the fuel injection system
- Intake and exhaust systems principles such as:
- types of air cleaners
- components of an exhaust system
- Manual transmission principles such as:
- purpose of transmission
- types of gears
- Ignition system components such as:
- battery
- distributor
- spark plugs
- Electrical system principles and components such as:
- electrical circuit diagrams
- electrical symbols
- lamp bulbs
- headlights
- exterior lights
- Braking system principles such as:
- drum brakes
- disc brakes
- parking brakes
- Suspension system principles such as:
- leaf springs
- coil springs
- shock absorbers
- Steering system components such as:
- steering boxes
- power steering
- four wheel steering
identify and carry out basic body panel repairs
select and apply appropriate finishes such as:
- spray painting
- trim and accessories
identify types of wheels and tyres for their intended use
maintain and care for wheels and tyres
research motor vehicle design such as the use of materials and aerodynamics (body shape, wind resistance)
apply WHS requirements
- eg – use equipment in accordance with design and instructions
- workplace practices such as Personal Protective Equipment (PPE), signage, safe work practices
- risk management
care for and maintain a vehicle following manufacturer’s instructions
- eg – washing and polishing
- servicing
- checking oil and coolant/water
- rust prevention
- tyre pressure
- garaging/protection
apply government and statutory regulations during any vehicle modification including:
- Australian Design Rule (ADR) 37
- Emission Control for Light Vehicles
- child restraint design
- registration
- insurance
accurately complete forms for registration and insurance of a motor vehicle
develop promotional material for marketing an automotive project
use and care for tools and machinery appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention.
- Focus Area: Electronics Technologies
Note: any project using or developing voltages in excess of 32V must be inspected and approved in writing as safe by a qualified and accredited person in accordance with appropriate Australian Standards. All projects need to conform to government and statutory regulations and guidelines including work health and safety requirements.
Content
Students:
- demonstrate an understanding of electrical safety in a range of contexts such as:
- home
- workplace
- industry/commercial
use a design process in producing an electronics project
recognise power sources
identify safety issues with power sources
identify the basic electrical principles such as:
- electrical potential
- current flow (AC/DC)
- resistance
- power
- electromagnetism
- units and measurement
- apply knowledge of electronics in a range of settings
- eg – setting up an entertainment system
- connecting a car audio system
- connecting a security alarm system
- maintaining home electronics (such as fuses)
identify relevant electronic materials and use them safely such as:
- tin, lead and/or lead-free materials for soldering
use appropriate tools and equipment
identify components such as:
- conductors
- semi-conductors
- insulators
- resistors
- inductive coils and relays
- peripherals
- capacitors
recognise component layouts
identify schematic diagrams
recognise circuit symbols
recognise parallel and series circuits
apply basic knowledge to complete simple circuits
use different circuit assembly techniques (eg soldering)
select and use appropriate circuit testing equipment
experiment with examples and applications of conductors, insulators and resistors
use and care for tools and equipment appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention
apply WHS requirements, for example:
- – use equipment in accordance with design and instructions
- workplace practices such as Personal Protective Equipment (PPE), signage, safe work practices
- risk management
develop promotional material for marketing an electronics project.
- Focus Area: Graphics Technologies
- Content
- Students:
use a design process in producing a graphics project
sketch outlines of a range of products (eg using freehand, computer software)
develop sketches into a variety of 2D and 3D drawings
identify drawing types such as:
- pictorial
- isometric
- oblique
- perspective
- orthogonal
identify and use drawing instruments for an intended purpose
research features of Computer Aided Design (CAD) programs
use CAD programs to produce drawings for a variety of purposes
identify presentation principles and techniques such as:
- composition/balance
- colour
- rendering
- modelling
- recognise and apply principles of composition and balance in developing well presented drawings
- use colour and rendering techniques as a means of defining texture, shape and colour of materials
- identify and practise orthogonal drawing to illustrate the shape and features of a variety of objects
construct pictorial drawings of simple product parts using mechanical and/or CAD techniques
- identify engineering drawings for a specific project
- identify examples of Australian architectural styles
- research and sketch examples of early Australian architectural styles and/or details
- identify architectural drawings such as plans, elevations, architectural details
- construct pictorial drawings of simple architectural details using mechanical and CAD techniques
- investigate the influences of American and European architectural styles and details on Australian architecture
- use a range of materials to construct simple models of design
- present drawings using a range of materials and equipment appropriate to the processes undertaken such as:
- information and communication technology (ICT) to communicate a design solution
- mechanical drafting equipment
- photocopier
- mediums (eg cardboards, papers, paints, pencils)
- printers
- laminators
use and care for equipment appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention
apply WHS requirements
- eg – use equipment in accordance with design and instructions
- workplace practices such as Personal Protective Equipment (PPE), signage, safe work practices
- risk management
develop promotional material for marketing a graphics project.
Focus Area: Metal and Engineering Technologies
Note: Teachers must adequately supervise the design and manufacture of projects where welding is involved. Design of welded projects must consider loadings and weld positioning. The structural design should be such that the welds do not carry the full load.
- Content
- Students:
use a design process in producing a metal and engineering project
identify the properties of a range of ferrous and non-ferrous metals in common usage such as:
- strength
- durability
- ductility
- malleability
- lustre
- hardness
recognise and use a range of ferrous and non-ferrous metals
identify a range of metals such as:
- copper
- brass
- steel
- silver
- gold
- aluminium
investigate the suitability of a particular metal for an application such as:
- copper for wires
- brass for taps
- steel for building construction
- gold for jewellery
- aluminium for window frames
recognise the use of the various shapes and forms of ferrous and non-ferrous metals for particular applications such as:
- sheet for cars/appliances
- wire for fences
- tube for pipes
apply skills and processes used for a variety of metals
- eg – marking out
- cutting
- machining
- fabricating
- joining
- modifying properties
- colouring and finishing
- consider a range of techniques to be used in producing a metal and engineering project
use various shapes and sections of metals in producing a project
select and use appropriate processes in the production of a design project
use and care for tools and machinery appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention
apply WHS requirements
- eg – use equipment in accordance with design and instructions
- workplace practices such as Personal Protective Equipment (PPE), signage, safe work practices
- risk management
develop promotional material for marketing a metal and engineering project
Focus Area: Multimedia Technologies
- Content
- Students:
use a design process in producing a multimedia project
explore a selection of commercially produced multimedia software such as:
- computer games
- animation software
select and use multimedia software in the context of a project
identify computers and related hardware components such as:
- plug and socket types
recognise computer hardware typically used in multimedia computer systems such as:
- processor speed
- RAM
- graphics cards
- storage
- motherboards
- screen type and resolution
- sound cards
identify multimedia software and related memory, processing and storage requirements
apply the procedures associated with the correct use of a computer system
identify and connect input and output devices such as:
- input devices (eg keyboard, mouse, joystick, game controller, graphics tablet, microphone, scanners)
- output devices (eg screens, printers (ink-jet and laser), projectors, internal and external storage devices)
use a range of printers and scanners in conjunction with specific multimedia software
use a range of storage devices in conjunction with specific multimedia software such as:
- USB drives
- compact disc
- digital video disc
- hard drives
set up and operate basic still and video cameras for use in small media production
identify and use communication devices such as:
- modems
- ethernet
- bluetooth
- wireless
- infra-red
- firewire
- USB
investigate and use a range of software suitable for the creation, editing and publishing of multimedia projects
manipulate and integrate data between a range of software applications
produce and manipulate digital images
identify and use planning processes related to a range of multimedia presentations such as storyboarding
apply principles of design in the planning and production of multimedia presentations
recognise the features of multimedia presentations used to target a range of audiences
demonstrate an understanding of ethical practice and the responsible use of multimedia technologies
research the history, development and use of the internet, in terms of, for example:
- targeted audience
- type and appropriate usage
- website design
- age controls on usage
- censorship of website material
use and care for equipment appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention
apply WHS requirements
- eg – use equipment in accordance with design and instructions
- workplace practices such as Personal Protective Equipment (PPE), signage, safe work practices
- risk management
develop promotional material for marketing a multimedia project.
- Focus Area: Timber Products and Furniture Technologies
- Content
- Students:
use a design process in producing a timber or furniture project
explore the properties, characteristics and aesthetic features of a selection of timbers such as:
- grain direction
- texture
- colour
- strength
- durability
- weight
- hardness
identify the various parts of a tree such as:
- bark
- growth ring
- pith
recognise timber defects such as:
- splits
- warping
- bowing
- knots
recognise different sources of timber such as:
- plantation
- recycled/reused
- exotic
- native/imported
recognise manufactured boards such as:
- plywoods
- medium density fibreboards (MDF)
- particle boards
identify and select materials for a project, such as:
- timber
- hardware
- adhesives
- paints and finishes
- upholstery materials
- metal
- glass
- plastic
identify and select appropriate fittings and allied materials for a project such as:
- screws
- nails
- nuts
- bolts
- hinges
- handles
- knobs
- staples/staple gun
identify purposes for a range of tools and machinery such as:
- hand tools
- power tools
- machines
select tools and machinery appropriate to the materials and techniques being used for a project
select and use appropriate construction techniques
- eg – measuring and marking
- cutting
- assembly of parts
- joining/gluing
- sanding
- drilling
- preparing surface
- finishing
use timber industry terms in relation to timber selection such as:
- grade
- sizes of timber boards
- manufactured boards
use and care for equipment appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention
apply WHS requirements
- eg – using tools and machinery in accordance with design and instructions
- workplace practices such as Personal Protective Equipment (PPE), signage, safe work practices
- risk management
- working with materials and substances sensitive to temperature, light or air or dangerous if mixed with other substances
develop promotional material for marketing a timber and furniture project.
- Objective 5
- Students will develop an appreciation of the relationships between technology, the individual, society and the environment.
- Outcomes
- ITLS11 identifies and explores relationships between a focus area industry, the individual, society and the environment
- Content
- Students:
identify environmental factors that affect the design and development of products such as:
- available resources
- alternative resources
- limitations on resources
- recycling/reusing
- pollution
- government legislation
recognise the environmental issues specific to the focus area industry
recognise the sociological factors relating to a business such as:
- workplace culture
- personnel issues
research the impact of the focus area industry on a community
investigate the impact of off-shore manufacture on the focus area industry
research consumer demand for a focus area industry product through, for example:
- school-based survey
- published survey results
identify innovative and emerging technologies in the focus area industry
explore entry level training requirements for the focus area industry
investigate focus area industry careers
Textiles and Design
Course description
This course provides opportunities for students to engage in a design process in developing a design project. Practical skills are developed in the design, selection, production, evaluation and care of textiles in the context of a design project.
Design projects should be selected from one or more of the following focus areas:
- apparel
- furnishings
- costume
- textile arts
- non-apparel.
Objective 1
Students will develop knowledge and understanding of a design process.
Outcomes
- TDLS1 recognises that a process is used to develop textile design solutions
- TDLS2 explores factors that influence textile design
Content
Students:
- identify steps in a design process including:
- identifying a need or inspiration
- exploring ideas
- choosing a preferred idea
- planning steps for producing the design project
- selecting tools, equipment and materials
- producing the design project
- evaluating the design project
- compiling a design portfolio of the steps during a design process
- explore factors that influence the design and making of a textile project such as:
- function (specific purpose)
- aesthetics (enhancing the appearance of the design)
- available resources (skills, tools, materials, time and cost)
- environmental impact (resources used, waste products)
- identify the requirements of a textile item to meet an identified need, for example:
- an oven mitt needs to be heat resistant, easy to wash, easy to use, fit a range of hand sizes
- a swimming costume needs to be quick drying, non-transparent, comfortable, attractive
- an apron for domestic purposes needs to be durable, non-flammable and easy to clean and an apron for industry purposes needs to meet industry standards.
Objective 2
Students will develop knowledge and skills in a range of technologies for a variety of purposes and in the production of a design project.
Outcomes
- TDLS3 demonstrates awareness that technology can be used for a variety of purposes in a textile design process
- TDLS4 demonstrates skills and techniques in the context of a textile project
- TDLS5 uses a design process in the production of a textiles project
Content
Students:
- recognise the use of technology in the design of a range of textile items such as:
- marking and measuring tools, Computer Aided Design (tools and machinery)
- sketching, modelling, proto-typing (techniques)
- recognise the use of technology in the production of a textiles project such as:
- manual sewing machine, computerised sewing machine, overlocker (tools and machinery)
- cutting, gluing, stitching, hemming, overlocking, felting, quilting, patchworking, fabric decoration techniques (eg beading, embroidering) (techniques)
- engage in a design process to produce a textiles project:
- use an inspiration or an identified area of need to generate an idea
- research areas of inspiration or need
- develop ideas
- use gathered information to refine ideas
- experiment by testing ideas and selected techniques
- determine solutions
- make item
- evaluate item against intended use
- use techniques to communicate during a design process such as:
- individual communication form or system
- pictures/photographs
- videos
- samples
- computer graphics
- discussions
- object drawing
- fashion drawing
- Computer Aided Design
- written communication
- use a portfolio to document the steps during a design process.
Objective 3
Students will develop knowledge and understanding of the functional and aesthetic requirements of textiles for a range of applications.
Outcomes
- TDLS6 explores a range of textiles and their features
- TDLS7 identifies textiles for a range of applications
- TDLS8 evaluates the suitability of textile features for a range of applications
Content
- Students:
identify features of fibres and yarns such as:
- texture
- strength
- length
- twist
select textiles for their function such as:
- comfort (including absorbency)
- colour in a safety uniform
- durability (including strength and abrasion resistance)
select textiles for their aesthetics such as:
- lustre
- surface enhancement
- texture
- vertical and horizontal lines/fabric prints
- resistance to fading, pilling
- consider the influence of function in the design of a range of textile items such as:
- weather (raincoat)
- age (soft furnishings)
- safety (protective clothing)
- occasion (theatrical costume)
consider the influence of aesthetics in the design of a range of textile items such as:
- elements of design (line and direction, shape and size, colour, texture)
- principles of design (emphasis and proportion)
- experiment with textile features for an intended use
examine factors determining appropriate design features for a range of applications such as:
- colour
- manufacturing techniques
- application of decoration
identify features of textiles suitable for personal use and individual body shapes such as:
- colour combinations
- style
- activity
- occasion
- protection
applies knowledge of textiles to personal decision-making.
Objective 4
Students will apply knowledge and understanding of the properties and performance of textiles.
Outcomes
- TLS9 selects fabrics, yarns and fibres for a specific purpose
Content
- Students:
recognise common types of fibres and fabrics such as:
- calico (fabric)
- wool (natural fibre)
- polyester (man-made fibre)
- cotton/polyester sheeting (natural fibre/man-made fibre)
- denim (fabric)
- fleecy knit (fabric)
- felt (fabric)
recognise differences between fibres, yarns and fabrics
select fabrics for intended uses such as:
- fabrics commonly used in clothing and household items
- fabrics commonly used in industry or commercial applications
select fibres and yarns for intended uses such as:
- yarns for knitting a piece of clothing
- yarns for weaving a fabric
- fibres for wadding in a cushion
- fibres for spinning into a yarn
identify features of fabrics that affect their intended use such as:
- absorbency
- strength
- flammability
- ease of care
- durability
- texture/feel
- stability, woven or knitted (stretch)
- select fabrics according to their features and intended use
research the production of a natural and/or man-made fibre, and its properties for an intended use such as:
- wool, from sheep to end use
- cotton, from plant to end use
- hemp, from plant to end use
- polyester, from chemicals to end use.
Objective 5
Students will develop skills in the selection and use of textile materials, equipment and techniques to produce and care for textile items.
Outcomes
- TLS10 selects and uses appropriate materials, equipment and techniques in producing textile items
- TLS11 selects and uses appropriate equipment and techniques in caring for textile items
- TLS12 demonstrates safe practices in the use of equipment
Content
- Students:
identify textile equipment and the characteristics that could make them dangerous such as:
- scissors (sharpness)
- iron (temperature)
- sewing machine (electrical connections, weight)
carry and transfer textiles equipment safely
- eg – pass scissors
- handle pins and needles
- carry a heavy sewing machine
- handle an iron
care for textile items by using suitable laundering and cleaning techniques
- eg – hand wash
- machine wash
- dry
- dry clean
- steam
- press
repair a textile item
- eg – sew on buttons
- mend a hem
- darn holes in a garment
- use patches and glues
use equipment to clean and care for a variety of textiles
- eg – recognise clothes, home furnishings and floor coverings that require cleaning and care
- identify appropriate cleaning and care techniques for clothing, home furnishings and floor coverings
- identify and interpret symbols and directions on care labels
- use washing machines, clothes dryers and irons in accordance with the care label instructions
use a range of appliances, equipment and cleaning products safely and appropriately
- eg – clean lint filter and ensure appropriate ventilation before using a washing machine or clothes dryer
- select correct temperature
- set controls
- demonstrate safe ironing techniques
- adjust ironing board to correct height
- iron at correct temperature
- turn off iron when not in use
use and care for textiles equipment and appliances appropriately and safely:
- in accordance with design and manufacturers’ instructions
- identifying maintenance and repair requiring professional attention
store equipment appropriately
eg – returning pins and needles to containers
select and use appropriate equipment to produce a textile project
use safe techniques in the context of a textile project
eg – apply safe cutting out procedures
- cut out on a flat surface
- ensure fabric scissors are used
- check pattern layout before cutting
- use safe sewing machine techniques
- thread machine before making electrical connection
- refrain from sewing over pins
- raise machine foot and needle before removing fabric from machine
use appropriate material and techniques to produce a textile item
- eg – choose fabric, threads and any fasteners such as buttons or studs
- measure and cut fabric
- cut out fabric to a pattern
- secure/pin correct fabric pieces together
- use hand or machine sewing to assemble pieces
- finish stitch to secure
- press item.
Objective 6
Students will develop an appreciation of the significance of textiles in society.
Outcomes
- TLS13 identifies and explores factors that contribute to the quality and value of textiles in society
Content
- Students:
recognise influences on the quality of textiles such as:
- design
- fabric quality
- quality of manufacture
- cost
- availability of resources
recognise factors contributing to the value of textiles such as:
- uniqueness
- heritage
- handcrafted
- designer label
- culture
- religion
- social significance
- identify the influence of marketing and trends on selection of textile items such as:
- types of advertising
- peer influence
- shopping environments
- labels and brand names
- investigate the influence of culture on the design and production of textiles such as:
- self-expression and communication between people
- textile art forms
- religious practices
- resources available
- equipment used
- geographic location
research the work of a designer from one or more of the following:
- apparel designers
- interior designers
- costume designers
- textile art designers
- non-apparel designers
identify sources of inspiration for designers
identify the factors that determine the success or failure of designers
explore changing fashion trends in society
visit or undertake a virtual tour of a textile manufacturer
identify the impact of textile design and manufacturing on, for example:
- – individual decision-making
- the industry (employment, skills, imports/exports)
- the environment
- identify innovative and emerging technologies in the manufacture of textiles.
11 Employability Skills
The employability skills build on and replace the Mayer key competencies (developed in 1992) which attempted to describe generic competencies for effective participation in work.
The Business Council of Australia (BCA) and the Australian Chamber of Commerce and Industry (ACCI), in consultation with other peak employer bodies, produced the Employability Skills for the Future report which was officially released in May 2002. The report indicated that business and industry required a broader range of skills than those in the Mayer Key Competencies Framework and recommended the following eight employability skills:
- communication
- teamwork
- problem-solving
- initiative and enterprise
- planning and organising
- self-management
- learning
- technology.
These employability skills are developed through the objectives, modules, outcomes and content of each of the Stage 6 Technology Life Skills courses, in ways which address individual student needs. The development of employability skills may also contribute to effective participation in other post-school environments, such as further education and community living.
12 Assessment and Reporting
12.1 Assessment
Assessment involves collecting evidence and reflecting on the student’s achievement in relation to the Life Skills outcomes selected for a particular course.
The content points listed with each outcome not only form the basis of the learning opportunities for students, but also provide opportunities for teachers to make judgements about student achievement in relation to outcomes.
Assessment should take account of the individual ways in which students demonstrate achievement in relation to outcomes. To cater for such individuality, a range of assessment strategies should be used. Such assessment strategies may include:
- observation of engagement in learning experiences such as:
- design creation and development activities
- practical tasks
- selecting and using technology
- group work
- discussions
- observation of a physical response
- responses using augmentative and alternate communication (AAC) systems
- responses using assistive technology
- videos and photographs
- interviews and role-plays
- investigations
- class debates
- visual displays
- exhibitions
- oral/written reports
- presentations including oral, PowerPoint, multimedia
- completed design projects
- recording of activities and learning in a portfolio, book, diary or journal.
Evidence of achievement in relation to outcomes can be based on ongoing observations during teaching and learning or from assessment tasks specifically designed to assess individual student achievement at particular points.
Students may demonstrate the achievement of outcomes across a range of situations or environments including the school, home, community and workplace. Assessment should reflect the student’s ability to generalise the knowledge, skills, and values and attitudes to a range of environments. Stage 6 Life Skills courses have no HSC examinations and results cannot be used in the calculation of a student’s ATAR.
Students entered for Stage 6 Life Skills courses may achieve the designated outcomes independently or with support. The information following is designed to assist teachers in determining whether outcomes have been ‘achieved independently’ or ‘achieved with support’.
An outcome should be considered as ‘achieved independently’ if there is evidence that a student can demonstrate the achievement of an outcome either:
- without adjustments or
- with the adjustments that enable the student to access course work and/or demonstrate achievement during assessment opportunities. These adjustments will have been determined through the collaborative curriculum planning process.
Examples of such adjustments might include:
- the positioning of a student in a classroom
- additional time to communicate
- use of assistive technology
- provision of accessible/alternate formats, eg large print or Braille
- provision of a reader or writer.
Some students will only be able to demonstrate achievement if they are provided with additional support. This type of adjustment is provided when a student requires assistance to demonstrate the achievement of an outcome. In such cases an outcome should be considered as ‘achieved with support’.
Examples of additional support include:
- verbal prompts
- visual prompts
- physical assistance
- provision of partial responses.
Provision has been made in the Profile of Student Achievement for teachers to record where an outcome has been achieved independently or with support. 12.2 Reporting
Life Skills courses are reported on the Higher School Certificate Record of Achievement without a mark and with the notation Refer to the Profile of Student Achievement.
The profile reports student achievement of syllabus outcomes identified in the planning process, indicating whether the student has achieved the designated outcomes independently or with support. Schools enter this information in Schools Online.
The Profile of Student Achievement is a permanent record of all Life Skills outcomes achieved by the student during Stage 6 and will be issued to the student as part of their Higher School Certificate credentials.
More detailed information on reporting using the Profile of Student Achievement can be found on the NSW Education Standards Authority website.
13 Glossary
| Design | Process that uses a combination of aesthetic and functional components to create solutions for an identified need |
|---|---|
| Design project | A main learning activity in which a design process is followed and culminates in a design solution and documentation |
| Emerging technology | The new materials, tools and techniques that are the foundation of new designs |
| Product | Manufactured goods or items |
| Renewable | Resources that are able to be replaced within a time span that is relevant to humans |
| Resource | Something used to achieve a goal or purpose; can be human or non-human |
| Sustainability | Meeting the needs of the present without making it difficult for future generations to meet their needs, ensuring that the resources used can be replenished |
| Technology | Incorporates the tools, materials, techniques, design, management and communication strategies to meet identified needs |
Agriculture
| Agriculture | The range of activities aimed at producing food, fibre and other plant and animal derivatives to meet demands of society |
|---|---|
| Animal production | The raising of animals in order to acquire products used by society, eg raising sheep to produce meat and wool |
| Enterprise | An agricultural activity aimed at producing a particular commodity, eg the growing of carnations to produce cut flowers |
| Plant production | The growing of plants in order to acquire products used by society, eg the growing of cotton to be used as fibre for clothing |
| Seasonal indicators | An aspect of Indigenous knowledge systems (sometimes called Traditional Ecological Knowledge) about the diversity of and interactions between plants, animals, climate, landforms, watercourses and other features of the environment in a given place. Among other things, this knowledge alerts people to the availability of food and medicinal sources |
Food Technology
| Functional properties | A food’s functional properties control what happens to it when it is prepared or cooked |
|---|---|
| Sensory characteristics | Food triggers our senses. Factors such as appearance, odour, taste and texture combine to help us make the decision about whether we want to eat a particular food item. |
Industrial Technology
| Capacitor | Stores an electric charge |
|---|---|
| Ferrous metal | A metal which contains iron such as mild steel, tool steel and stainless steel |
| Isometric drawing | This type of drawing shows more of the top edge of the object |
| Oblique drawing | This type of drawing is used to show the front view of an object. The oblique lines are usually drawn at 45 degrees to the horizontal |
| Orthogonal drawing | This type of drawing has a number of 2D views. The drawing contains details such as dimensions, materials to be used, construction |
| Non-ferrous metal | A metal which does not contain iron, eg aluminium, copper |
| Perspective drawing | This type of drawing is based on the fact that lines appear to converge and meet at a vanishing point |
| Pictorial drawing | This type of drawing shows three dimensions from one view. There are three types of pictorial drawings: isometric, oblique and perspective |
| Resistor | Controls the current in a circuit |
| Schematic diagrams | Circuit designs and other systems can be drawn diagrammatically using standard symbols to represent components |
| Soldering | Joining metals by melting a non-ferrous alloy into the parts of the join. The chemical used to provide a good bond between the solder and the metal is called ‘flux’ |
| Welding | Joining pieces of metal by melting the ends of them and providing a molten pool of metal at the join |
- Textiles and Design
| Abrasion resistance | Ability to withstand rubbing or wear-and-tear |
|---|---|
| Aesthetics | Design that enhances appearance for a specific purpose |
| Apparel | An item that can be worn, is functional and can be easily cleaned |
| Costume | Clothing related to a particular culture, historical period or occasion, eg for a dance, party or theatre performance |
| Fibre | Fine threadlike, with a length at least one hundred times greater than the width |
| Furnishings | Textile items for the interior of the home, office or boat. Examples include cushions, bed linen, curtains |
| Non-apparel | Textile items that are functional, eg tents, sleeping bags, toys, umbrella |
| Stability | Inability to shrink or stretch |
| Textile arts | Textile item that is highly decorative: wall-hanging, cushions, wearable art |
